Computer Skills
Computer literacy is essential in today's world. Kids pick up computer information and knowledge very quickly. Find the best resources for teaching kids about computer hardware, software, programming, and more.
Teaching Tips & Ideas
Computer Software for De-Schoolers
This article details the good reasons to use educational software in your homeschooling program.
Global Virtual Classroom Contest
The Global Virtual Classroom Contest is a global team cooperation and website-building activity for students from 7 to 18 years of age. Using Internet technologies to communicate, up to 100 teams of three schools each will build Websites on topics of their choosing. Each team will consist of three schools from three different countries. Team websites will be judged by a panel of VIP judges.
ThinkQuest
ThinkQuest is an international student competition, sponsored by the Oracle Education Foundation. Students work in teams to build creative and educational websites that explore globally relevant subjects. Diverse teams made up of members from more than one school, community, or country are encouraged. Competitions are open to students and teachers from anywhere in the world. Teams must have 3 to 6 students who are between the ages of 9 and 19, and one adult Coach who is a school employee. Homeschooled students may participate so long as they are part of a team that is associated with an accredited public, private, or parochial school (i.e., Primary Coach is an employee of an accredited public, private or parochial school and other team members are affiliated with an accredited school). Homeschooled students might consider forming a team with students from another country. Being a member of a multi-country team presents a great opportunity for all students to learn about other cultures and to learn valuable collaboration skills. The completed websites are published in the ThinkQuest Library, a rich learning resource used by millions.
USA Computing Olympiad /International Olympiad in Informatics (IOI)
The IOI is the premier world wide high school computer programming competition. The USACO supports pre-college computing around the world through computer programming competitions and training materials. The USACO holds six Internet Contests during the academic year, and in the late Spring conducts the US Open, a proctored exam. Based on the results of these contests, 16 students are invited to an all-expense-paid training camp in the early summer, where 4 students are selected to be the US Team at the International Olympiad in Informatics (IOI). To access the current year's information, click on the link on the left-hand menu.
Featured Resources

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Homeschooling on a Shoestring : A Jam-packed Guide
So you want to homeschool but don't think you can afford it. This book is a compendium of ideas for the family that wants to start or continue homeschooling on a tight budget. Includes ideas for making money as a stay-at-home mom, sources for inexpensive curriculum, affordable teaching tools, and ideas for low-cost field trips. Also discusses ways to run your household more efficiently and with less cost.
For the Learners' Sake: Brain-Based Instruction for the 21st Century
This proposal for a platform of education reform needed to prepare students for a 21st-century workplace and society draws on information and ideas from two current areas in neuroscience: brain research (physiology and applications to learning) and systems thinking (mental models). Analyzing the history of education methodology over the past two centuries, this book shows how the 19th-century factory model prevalent in schools today fail to produce the kinds of flexible thinkers and problem solv...
Diana Waring--History Alive!
Diana Waring--History Alive! produces books, tapes, videos, and history curriculum for the homeschool market.
Name That Country Game
"Dear Pen Pal, Konnichi wa! We've been to see Mt. Fuji. Name my country! Sayonara, Michiko." Challenge your group with this fast-paced geography game, created in 1992 by Educational Insights, Inc. Everyone begins at the post office. Players twirl a finely printed spinner (built into the game board itself) to select one of 60 countries. If the player can correctly identify the country's location on the board's numbered map, he or she may advance along the path to the finish. Bonus moves are won b...
Learning Language Arts Through Literature
Learning Language Arts Through Literature is a fully integrated language arts program that teaches grammar, reading, spelling, vocabulary, writing mechanics, creative writing, thinking skills and more.